Monday, May 16, 2011

Waterworks!!

Yesterday, me and four other friends ran the waterworks. It wasn't that hard up until the three bosses. then things got difficult. Let me explain. One has 6360 health, one has 8190 health and the big boss has 24980 health. At the beginning of the battle Sylster Glowstorm puts up doom and gloom. Don't try to change it because he will cheat and put up another one. Every three rounds Sylster Glowstorm puts up another doom and gloom, and he will either say "traps go undetected in the light" or "the blade goes unseen in the light". If he says, traps go undetected, then you can only put on traps, the boss will take off blades, and if you attack without a trap the bosses will cheat (Sylster Glowstorm = Ra, Water-Wing = rebirth, Spellhammer Sorcerer =  scarecrow). Same thing for blades. But there are exceptions to this rule,  windstorm, pet blades and pet traps are allowed at any time, but they will be taken off the next time the boss changes the doom and gloom. You can also use cloak on spells and the boss wont take them off because he doesn't see them, they will remain until you use them, or the end of the battle. that's pretty much it. i managed to escape with a few minor injuries and a LVL 60 death hat.




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