Necromancers Handbook

     Death is finality, the study of the corporeal. Practitioners of the Death Art, known as Necromancers, understand this limitation and strive to face it unafraid. Death's power comes from the removing of order from the universe at large. Withdrawing the power of order and allowing chaos to return instills Necromancers to bend magic to their will. Necromancers draw on the power of courage to channel their own fears out of themselves and at their adversaries. Death sits between Ice and Storm, for the cold energy of undeath lies between those two forces. Onyx is the gemstone of Death, while black and white are the school's other colors. (Book in death classroom)

     Death is the most powerful school in the spiral. Death magic takes life from the enemy and heals the caster.
  1. Deck configuration- any good necromancer should always have all usable death blades and traps in his/her deck at any time. they also should have their biggest steal health spell. When fighting a death monster it is always a good idea to carry a death prism, but remember that traps are used in the opposite order in which they were put on so, so always use the prism before death trap. When fighting a life monster always carry a death dispel to prevent them from using a death shield.
  2. Trap placement- Traps are triggered in the opposite order in which you put them on, so for max damage use your weakest trap first then build up to your strongest (if you are going to use a prism use it first)
  3. soloing-  It is easy to solo with death as long as you don't get hit a lot, I know it sounds stupid right now but wait until I explain. If you don't die in the amount of time it takes you to use all your blades and traps then hit, you can take down a monster that has 1,000,000,000,000,000,000,000 health, it may take a while, but it can be done. Death spells heal you as they hit the enemy so if you get a big enough hit on the monster you can heal yourself back to full and start all over again as if you just entered a battle. Still don't believe me? Fine, I will give you a example. when I got my level 58 death spell I had to defeat a monster with a little over 13,000 health. At first I couldn't do it, but after reading a few guides on Wizard101 Central I realized that it could be done. You just need to use a death blade, death prism, curse, death trap, and feint (in that order) then hit with wraith and you will take down the monster with a few hits, and come out of the battle the same way you went in, or better.(Include reshuffles for big bosses, you will need them) Also if you use the balance traps and blades from the balance tree and dark pact you can hit even harder.
  4. Battling bosses with others-  when battling with others you can take one of three paths. 1. you and your group can agree that after the minions is gone you will be the only one hitting, most people don't agree. 2. you can be support. Use curse, feint, reshuffle and healing spells to help the other players, that's usually what I do. or 3. weak hits. Only use school specific traps so others don't use them. 
  5. Battling multiple targets with others- Battling more than one target is a little different. You can still use the strategies above, but its better just to pick a target and let everyone know not to attack that target. then you blade up, trap it with all you got, and hit with your biggest spell. It is also really fun to yell GET SOME when you hit.
  6. Choosing your secondary school- Most people would advise against picking your opposite school (life) as a secondary, for two reasons. Resist and shields. You cant hit a death monster and take him down that much with a death spell, unless you have a prism. But that isn't the problem, the problem is when you are fighting a life monster and he casts a death shield. If your secondary is life you cant attack the monster with a life spell because he has life resist, and you cant attack him with a death spell because he has a shield. So what do you do? You prevent him from even casting the shield with a death dispel. Life is a good secondary for any school because it allows you to heal. Even if you don't need the heal because you heal yourself when you hit, that doesn't mean the person beside you doesn't.
  7. Spells:
Good spell for lower levels when soloing.

HATE IT no use at all.

Good spell for lower levels, but it doesn't heal.

Great spell, if you have it use it.

Didn't like it at first but I've grown fond of it.

Great spell should be in every death wizard's deck.

good for use with dark pact & empower.

Great when fighting death monster.

Should be in every death wizard's deck.

not very useful

Useless in monster battles, great in pvp

good for lower levels

I don't like it, but most do

Great for lower levels

BEST TRAP EVER

I didn't get much use out of it

Great when fighting multiple enemies

Never used it

Never used it

Never used it

Great, heals

Only death heal spell that can heal others, if life isn't your secondary you should always have this in your deck

Awesome spell, but no heal

Never used it

Great when fighting life wizards

BEST DEATH SPELL EVER

Good when fighting multiple targets, and on some cheating bosses

Wasn't to happy with it at first, but it is very useful. no heal
There are two other spells that I have gotten a lot of use out of :



Good healing spell

Good for soloing

You get reshuffle from a secrete trainer in colossus boulevard next to Mindy PixieCrown
  8.  closing- Death is overall a great school, and I hope this guide to death helped you. and if you read all of that and learned something, I think you deserve a reward...


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